FRAG Pro Shooter - 3.17 Patch Notes š„
- Raph

- Jan 10, 2024
- 2 min read
Updated: Jan 11, 2024
Everything you need to know about FRAG Vol.3 and upcoming challenges!
New Fragger ā K.Boom
K.Boom (level 9): Rare
General
Hitpoints ā 626
Damage/Second ā 97-115
Speed ā 9.7 km/h Speed while shooting ā 9.7 km/h
Main Weapon: Adaptarsenal

This weapon can change shape and become a different type of firearm.
Rifle mode: Ammo ā 30 Reload Time ā 2.3s Weapon range ā 50m
Base Damage ā 25.7 Fire Rate ā 350 Damage over timeĀ ā 42 Shoots a burst of 5 bullets Shotgun mode:
Ammo ā 8 Reload TimeĀ ā 2.3s Weapon rangeĀ ā 35m Base Damage ā 23.6 Fire RateĀ ā 70 Damage over timeĀ ā 64 Rocket Launcher mode:
Ammo ā 6
Reload TimeĀ ā 3s
Weapon rangeĀ ā 80m
Base Damage ā 96.5
Fire RateĀ ā 60
Damage over timeĀ ā 107
Ability: Quick Swap
K.Boom's main weapon changes, giving him a movement speed buff for a short time.
Ability Cooldown: 2s
Move Speed bonus: 50%
FRAG Power
Survival instinct ā Movement speed is increased by 20%. Demonic Fury āĀ All damage dealt are increased by 20%.
Features 3.17
Sparky's Magic Advent-ure:
Seasonal Wheel and Brawl are back!
Spin the Brawl wheel to unlock augment rewards!
Additional features:
Synergies are now removed from the game
Balancing
AmƩlie
Main Weapon
Damage +10% (doesn't apply to bunkers)
ClƩo
Main Weapon
Fire rate 80 -> 100
Main gun damage -10%
ClƩo
General
Health Point +10%
Main Weapon
Damage +10%
Long Shot
General
Speed while shooting 7.6
Main Weapon
Fire rate 50
Ammo 8
Reload Time 1.9
Headshot multiplier 1.6
Rick Rock
General
Speed 12.6
Main Weapon
Damage +15%
range 35
Wave
Main Weapon
Damage +15%
Jet
General
Speed while shooting 8.6
Main Weapon
Damage +10%
Duality
Ability
Ammo 7 > 4
Range 100
Headshot multiplier 1.6
Marking damage buff - 1.15 - 1.2 - 1.25 - 1.3
Ron1n
General
Health Point +10%
Fidelio
General
Speed 10.7
Speed while shooting 8
Cyber Cop
General
Speed 11.6
Main Weapon
Damage +10%
Fire rate 705
Bobbler
General
Speed 10.7
Main Weapon
Damage +10%
GigaGoo
General
Speed 10.8
Speed while shooting
Main Weapon
Fire rate 90
Ammo 8
Ability
Health cost 25%
Scout and Nutty
Main Weapon
Fire rate 100
Damage +10%
Ability
Damage +10%
Health Point +10%
Rippin' Finn
Main Weapon
Ammo 60
Damage +10%
Ability
Animation is now faster
Wave travel speed increased by 5%
Radius 7m
Virus
General
Health Points +20%
Main Weapon
All damage +15%
Range 80 -> 100
JayB
General
Health Points +10%
Speed while shooting 11.6
Main Weapon
Ammo +4
Fire rate 150
Reload time 1s
Ability
Damage +20%
Pumpkin Pete
Ability
Hollow Hush Immunity 6s
Area of effect duration 4s
Area of effect damage -20%
Quarter BK
Main Weapon
Push effect 10 -> 8
Cheryl
General
Health points -10%
Ability
Cooldown 13 > 15
Duration 10 -> 7
FRAG Power
Ability Cooldown 4 -> 3
Jab
General
Speed 13.6ā12.6
Main Weapon
Damage vs bunker -10%
Weapon range 30 ā 25
Red Shadow
FRAG Power
Movement speed bonus decreased from 20% to 10%
Genkis
General
Health points -10%
Main Weapon
Duration of Damage over time -15%
Bug Fixes:
Fixed Kills performed by Sparky's special ability are not counted in the Frag Streak and objective progress.
Fixed Making any purchase in-game does not disable ads on Android devices.
Fixed The Pulse map don't have the right background.
Fixed Bridge map appears in the Street Frag map pool.
That's it for this time, don't forget to join us on our official social media channels!
ā Download FRAG Pro Shooter ā
Discord ā https://discord.gg/fragproshooter
YouTube ā https://youtube.com/c/FRAGProShooterOfficial
Facebook ā https://facebook.com/FRAGTheGame
Twitter ā https://twitter.com/FRAGProShooter
Instagram ā https://instagram.com/stanohbibi
TikTok ā https://www.tiktok.com/@fragproshooter

Been playing FRAG on and off for a while now, and these patch notes are super helpful - especially the K.Boom breakdown. I actually heard about this game while browsing epic games https://epic-games.pissedconsumer.com/customer-service.html for something new to try, and it's been a fun pick for quick matches. Thanks for keeping the community updated with these detailed notes.
K.Boom actually sounds pretty versatile for a rare-tier character, especially with the Adaptarsenal mechanic. Being able to switch weapon behavior mid-match gives a lot more flexibility compared to heroes locked into one playstyle, and the burst rifle mode seems strong for controlling medium-range fights while staying mobile. I also like when games lean into different visual themes and character identities instead of making every loadout feel generic Ńause kind of similar to how slot games use unique settings and aesthetics to stand out with slot themes to play and play slots with this game characters.
What makes Drift Hunters stand out is how it captures the feeling of real driftingĀ inside a simple browser game.