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FRAG Pro Shooter - 3.19 Patch Notes 😈

Writer: Raph
Raph
Mar 4, 2024
3 min read

Everything you need to know about FRAG Vol.3 and upcoming challenges!



Reworked Fragger → Inferno


Inferno (level 9): Legendary

General


Hitpoints → 601

Damage/Second → 59-115

Speed → 11.6 km/h Speed while shooting → 7.8 km/h


Main Weapon: Iron Fang



A powerful gun forged in the depths of Cyber Hell. Does more damage the closer the target is.

Ammo → 6 Weapon range → 40m

Base Damage → 124 Fire Rate → 60 Reload Time → 1.5s

Ability: Claws of Hell


Inferno throws his claws forward, then brings them back, pulling any stricken enemies towards him. You can re-activate the ability to make the claws come back sooner. The claws can go through shields.


Ability Cooldown → 8s Base Damage → 192m Stun duration → 0.5s Pull Effect → 16

FRAG Powers


Demon Head → Increases headshot damage multiplier by 0.6. Demonic Strength → All damage dealt are incrased by 20%. Inferno's 1st augment was changed to Rally.



Features 3.19

Club Workout

  • Each day, from midnight to midnight UTC, members of the club engage in a shared workout to progress through a collective reward track.

  • If the club completes the workout, the club's "Cohesion Level" will increase. The workout will be more difficult ... and more rewarding the following day. If not, the Cohesion level will decrease and the workout will be easier and less rewarding

  • Similarly, a player who completes his personal workout will gain in Teamplay level and will be able to contribute more the following day. If he or she fails, he or she will be able to contribute less the following day.

  • Players have the option to skip daily workouts, instantly completing missions at the cost of diamonds equivalent to 5 times the uncompleted mission's score.

  • Week-End missions will be more difficult, but offer higher rewards



Joker Token Limits

  • Tokens and tablets now have a refined behavior when surpassing the inventory limit.

  • All tokens exceeding the limit will be instantly exchanged for cards of the same rarity (for joker tokens) or diamonds (for tablets)

  • As an exception, Tokens and Tablets bought in the shop, in the Premium Season Pass, in the Premium Calendar or in the Loyalty Offer will be able to go "over" the limit.


Compensation (for affected players only):

  • Players with the loyalty offer issue will be able to claim their mail reward (random tablets) right after downloading the new 3.19.0 version, beta or not.

Balancing


Vandal

General

  • Engaging speed 10.6

Main Weapon

  • Damage +10%

Ability

  • Cooldown 8s

  • Damage +20%


Nautica

General

  • Health Point +10%

Main Weapon

  •  Radius: 0.1m → 0.5m

  • Damage +10%

  • Reload time 1.8 → 1.2

  • Push Effect 10 → 8

Ability

  • Push effect +20%

  • Damage +10%


Pocahunter

General

  • Health Point +10%

Main Weapon

  • Ammo 3 → 8

  • Fire rate 70 → 85

  • Damage +15%

  • Push Effect 10 → 8

Ability

  • -2sec Cooldown per frag

  • Radius 2m → 4m

  • Cooldown 12 → 14s


Freez-B

Main Weapon

  • Ammo 7 → 10

  • radius 1m → 2m

  • Damage +10%

Ability:

  • Duration +2s

  • Running into somebody with your ability stuns the target for 1 sec


Piper Reese

General

  • Health points increased by 10%

Ability

  • +5% damage per projectile

  • Push 5 → 7

  • Radius 3m → 4m


Quetza

General

  • Health points increased by 10%

Main Weapon

  • Damage +10%


Mayra

General

  • All damage increased by +10%


Andrometa

Ability

  • Now stuns for 1 second


Virus

General

  • Speed while shooting 4.8 → 7.8

Ability

  • Stun duration 1 → 2sec

  • Stun enemies in the area of impact


Dan

Main Weapon

  • Damage +15%

  • Reload time → 1.2s

Ability

  • Now heal instantly


Guizmo

General

  • Health Point +10%

Ability

  • Camera flash ability range increased 7 → 10


Evil Piper

Ability

  • Duration: -4s

  • Cooldown: -2s

  • Damage +10%

Bug Fixes:


Fixed In the Brawl, tickets were not dropping properly in certain situations.


Fixed The Fast Upgrade feature giving a wrong amount of XP.


Fixed The characters being stuck on the Bridges Map in front of the bunkers.


Fixed The random tablets collection issue.


Fixed New season character can not appear in bot opponent deck anymore before the start of the season.

That's it for this time, don't forget to join us on our official social media channels!



 
 
 

12 Comments


calebcoleman
2 days ago

Diving into the details of the 3.19 patch for FRAG Pro Shooter reveals a massive overhaul centered around competitive balance and club engagement. The centerpiece of the update is undoubtedly the total rework of Inferno, turning him into a terrifying frontline brawler straight out of Cyber Hell with his revamped Iron Fang gun and shield-piercing Claws of Hell ability. I was reading through an incisive mobile gaming optimization breakdown exploring competitive hero kit overhauls, hitbox latency corrections, and real-time projectile collision physics over at Veer Game this morning, and realizing that Inferno's ability to drag evasive targets out from behind bunker shields completely disrupts the current backline sniper meta shows how thoughtfully the developers reimagined his kit.

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calebcoleman
2 days ago

The introduction of the daily Club Workout mechanic adds a welcome layer of cooperative social progression that gives daily logins real team-wide purpose. Instead of clubs functioning as passive leaderboards, members now coordinate to boost their collective Cohesion Level to unlock increasingly rewarding progression tracks each day. A mobile esports guild coordinator on Jai club was detailing daily club retention incentives, dynamic difficulty scaling in shared reward trees, and member engagement metrics yesterday, and knowing that active participation directly elevates the rewards for the entire roster creates genuine camaraderie across casual and hardcore squads alike.

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calebcoleman
2 days ago

Implementing the new inventory limit rules for Joker Tokens and tablets solves a persistent resource management bottleneck that frustrated long-time veterans. Automatically converting surplus tokens into equivalent rarity cards and excess tablets into diamonds keeps inventories tidy without forcing players to waste resources. Stumbled into an engaging chat exploring mobile in-game economy balancing, soft-currency conversion ratios, and anti-hoarding inventory caps on Raxi Win recently, and providing clear exceptions for purchased pass items while granting automatic diamond compensation for overflow proves the team listened closely to player inventory concerns.  

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calebcoleman
2 days ago

The broad character balancing passes included in version 3.19 bring much-needed fine-tuning to underperforming heroes while curbing runaway offensive burst damage. Tuning Pocahunter’s ammo pool up from 3 to 8, boosting her fire rate, and refining her blast radius shifts her into a far more reliable mid-range pressure dealer. Picked up a really well-explained perspective on tactical DPS pacing in mobile hero shooters, weapon reload time scaling, and crowd-control push modifiers via DmFirst earlier, and recognizing that micro-adjustments to projectile radii can completely redefine a character’s competitive viability highlights the delicate art of live-service balance.

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db5936893
Jul 20

Si alguien desea conocer cómo jugar la lotería, este sitio ofrece una excelente colección de artículos educativos. Las explicaciones son completas, utilizan un lenguaje claro y ayudan a comprender mejor el funcionamiento de los diferentes juegos disponibles.

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