FRAG Pro Shooter - 3.19 Patch Notes 😈

Everything you need to know about FRAG Vol.3 and upcoming challenges!
Reworked Fragger → Inferno
Inferno (level 9): Legendary
General
Hitpoints → 601
Damage/Second → 59-115
Speed → 11.6 km/h Speed while shooting → 7.8 km/h
Main Weapon: Iron Fang

A powerful gun forged in the depths of Cyber Hell. Does more damage the closer the target is.
Ammo → 6 Weapon range → 40m
Base Damage → 124
Fire Rate → 60
Reload Time → 1.5s
Ability: Claws of Hell
Inferno throws his claws forward, then brings them back, pulling any stricken enemies towards him. You can re-activate the ability to make the claws come back sooner. The claws can go through shields.
Ability Cooldown → 8s
Base Damage → 192m
Stun duration → 0.5s
Pull Effect → 16
FRAG Powers
Demon Head → Increases headshot damage multiplier by 0.6. Demonic Strength → All damage dealt are incrased by 20%. Inferno's 1st augment was changed to Rally.
Features 3.19
Club Workout
Each day, from midnight to midnight UTC, members of the club engage in a shared workout to progress through a collective reward track.
If the club completes the workout, the club's "Cohesion Level" will increase. The workout will be more difficult ... and more rewarding the following day. If not, the Cohesion level will decrease and the workout will be easier and less rewarding
Similarly, a player who completes his personal workout will gain in Teamplay level and will be able to contribute more the following day. If he or she fails, he or she will be able to contribute less the following day.
Players have the option to skip daily workouts, instantly completing missions at the cost of diamonds equivalent to 5 times the uncompleted mission's score.
Week-End missions will be more difficult, but offer higher rewards
Joker Token Limits
Tokens and tablets now have a refined behavior when surpassing the inventory limit.
All tokens exceeding the limit will be instantly exchanged for cards of the same rarity (for joker tokens) or diamonds (for tablets)
As an exception, Tokens and Tablets bought in the shop, in the Premium Season Pass, in the Premium Calendar or in the Loyalty Offer will be able to go "over" the limit.
Compensation (for affected players only):
Players with the loyalty offer issue will be able to claim their mail reward (random tablets) right after downloading the new 3.19.0 version, beta or not.
Balancing
Vandal
General
Engaging speed 10.6
Main Weapon
Damage +10%
Ability
Cooldown 8s
Damage +20%
Nautica
General
Health Point +10%
Main Weapon
Radius: 0.1m → 0.5m
Damage +10%
Reload time 1.8 → 1.2
Push Effect 10 → 8
Ability
Push effect +20%
Damage +10%
Pocahunter
General
Health Point +10%
Main Weapon
Ammo 3 → 8
Fire rate 70 → 85
Damage +15%
Push Effect 10 → 8
Ability
-2sec Cooldown per frag
Radius 2m → 4m
Cooldown 12 → 14s
Freez-B
Main Weapon
Ammo 7 → 10
radius 1m → 2m
Damage +10%
Ability:
Duration +2s
Running into somebody with your ability stuns the target for 1 sec
Piper Reese
General
Health points increased by 10%
Ability
+5% damage per projectile
Push 5 → 7
Radius 3m → 4m
Quetza
General
Health points increased by 10%
Main Weapon
Damage +10%
Mayra
General
All damage increased by +10%
Andrometa
Ability
Now stuns for 1 second
Virus
General
Speed while shooting 4.8 → 7.8
Ability
Stun duration 1 → 2sec
Stun enemies in the area of impact
Dan
Main Weapon
Damage +15%
Reload time → 1.2s
Ability
Now heal instantly
Guizmo
General
Health Point +10%
Ability
Camera flash ability range increased 7 → 10
Evil Piper
Ability
Duration: -4s
Cooldown: -2s
Damage +10%
Bug Fixes:
Fixed In the Brawl, tickets were not dropping properly in certain situations.
Fixed The Fast Upgrade feature giving a wrong amount of XP.
Fixed The characters being stuck on the Bridges Map in front of the bunkers.
Fixed The random tablets collection issue.
Fixed New season character can not appear in bot opponent deck anymore before the start of the season.
That's it for this time, don't forget to join us on our official social media channels!
Discord → https://discord.gg/fragproshooter
Facebook → https://facebook.com/FRAGTheGame
Twitter → https://twitter.com/FRAGProShooter
Instagram → https://instagram.com/stanohbibi

Diving into the details of the 3.19 patch for FRAG Pro Shooter reveals a massive overhaul centered around competitive balance and club engagement. The centerpiece of the update is undoubtedly the total rework of Inferno, turning him into a terrifying frontline brawler straight out of Cyber Hell with his revamped Iron Fang gun and shield-piercing Claws of Hell ability. I was reading through an incisive mobile gaming optimization breakdown exploring competitive hero kit overhauls, hitbox latency corrections, and real-time projectile collision physics over at Veer Game this morning, and realizing that Inferno's ability to drag evasive targets out from behind bunker shields completely disrupts the current backline sniper meta shows how thoughtfully the developers reimagined his kit.
The introduction of the daily Club Workout mechanic adds a welcome layer of cooperative social progression that gives daily logins real team-wide purpose. Instead of clubs functioning as passive leaderboards, members now coordinate to boost their collective Cohesion Level to unlock increasingly rewarding progression tracks each day. A mobile esports guild coordinator on Jai club was detailing daily club retention incentives, dynamic difficulty scaling in shared reward trees, and member engagement metrics yesterday, and knowing that active participation directly elevates the rewards for the entire roster creates genuine camaraderie across casual and hardcore squads alike.
Implementing the new inventory limit rules for Joker Tokens and tablets solves a persistent resource management bottleneck that frustrated long-time veterans. Automatically converting surplus tokens into equivalent rarity cards and excess tablets into diamonds keeps inventories tidy without forcing players to waste resources. Stumbled into an engaging chat exploring mobile in-game economy balancing, soft-currency conversion ratios, and anti-hoarding inventory caps on Raxi Win recently, and providing clear exceptions for purchased pass items while granting automatic diamond compensation for overflow proves the team listened closely to player inventory concerns.
The broad character balancing passes included in version 3.19 bring much-needed fine-tuning to underperforming heroes while curbing runaway offensive burst damage. Tuning Pocahunter’s ammo pool up from 3 to 8, boosting her fire rate, and refining her blast radius shifts her into a far more reliable mid-range pressure dealer. Picked up a really well-explained perspective on tactical DPS pacing in mobile hero shooters, weapon reload time scaling, and crowd-control push modifiers via DmFirst earlier, and recognizing that micro-adjustments to projectile radii can completely redefine a character’s competitive viability highlights the delicate art of live-service balance.
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